How the Revolution affected Gaming

In the 1980’s, the Philippines had banned playing video games. By virtue of the legislative powers of the president, Presidential Decree 519 became law, initially banning the use of pinball machines. This was later expanded to include video machines by virtue of Letter of Instruction 1176 s. 1981 which provided:

“NOW, THEREFORE, I, FERDINAND E. MARCOS, President of the Philippines, by virtue of the powers vested in me by the Constitution, do hereby declare jackpot machines, commonly known as “one armed bandits”, pinball machines, slot machines, video machines and similar devices as prohibited and/or gambling devices and contrivances, and do hereby order and direct that you forthwith take over or cause the taking over of the possession of said devices wherever they may be found and to completely destroy or cause the destruction of the same.

All permits or licences for their operation, if any, issued by any office are hereby cancelled and withdrawn. Henceforth, possession and importation of aforesaid prohibited and/or gambling devices are hereby declared unlawful.

You are also directed to devise measures to prevent the entry into the Philippines of any such devices.”

 

At the time, video machines was the term used for arcade cabinets, a new invention that was booming into an industry of its own. In 1981, people were playing video games like Pac-man, Defender, Frogger, Centipede or Donkey Kong. They were light-years away from the lootbox mechanics in video games we have today and yet, by the whims of one person, they were banned, lumped in with pinball and slot machines, labelled as gambling devices.

The ban didn’t only include commercial use of video machines, even personal use of video machines was prohibited. If the constabulary found a machine, they were authorized to destroy it on sight, regardless of the purpose of its existence. Just having the machines touch Philippine soil could get people in trouble, as one video machine supplier found out when he had a tussle with customs at the time.

To make matters worse, the all-encompassing “and similar devices” would have included home consoles. It’s undeniable, home consoles were video machines that you attached to a television set. Instead of changing ROM chips, it had interchangeable cartridges.

While the Family Computer, often noted as the earliest popular home console to make it to he Philippines, wouldn’t be launched in Japan until 1983, two years into the video game ban, it wouldn’t have been difficult to interpret the LOI in a way that would have included it in the ban. Afterall, playing video games, at the time, was thought of as bringing moral corruption to the youth. Seeing how people continue to view video games, be it on PCs, tablets, phones, home consoles or handheld consoles, as a scourge (although not as much anymore) to the morality of children, there’s a big chance Family Computers and their subsequent consoles would have been blocked from entry into the Philippines.

What this means is that if these laws continued to exist and if the attitude toward gaming did not change, the video games we enjoy now would be considered contraband. Buy and sell groups would not flourish as they do now and the exchange of consoles and games would be forced underground. Playstation, Xbox or Nintendo consoles heck even PCs, would not be enjoyed as they are today because of the unilateral policies that were implemented and would have continued to be implemented.

When the dictatorship fell, so did the power of his letters of instructions. Yes, Presidential Decrees continued to have effect, but the letters of instructions, especially LOI 1176 s. 1981 ceased to be controlling, because there was a new president, government and constitution.

The EDSA People Power Revolution that later led to the restoration of the separate legislative and executive branches through a new constitution effectively removed the looming ban on video games. It was this moment in Philippine history that opened the gates to video gaming as an industry and allowed Filipinos to enjoy gaming out in the open.

Could the video game ban have been lifted even without the revolution? Yes. Between 1981 and today, a lot could have happened, but for the years that the ban was implemented, there was no indication it was going to be lifted.

How does this affect video gaming?

Aside from the obvious lifting of the ban, the restored checks and balances in government have protected video games from similar bans attempted in recent years. Barangays have implemented “Anti-DOTA” ordinances which have targeted video games specifically. Policy-makers still have a tendency to consider video games a blight to the morality and development of the youth, but with the current government systems, their backwards-thinking isn’t unilaterally made into policy.

No sweeping ban on video games can happen today without first going through the chambers of Congress. Before it can be signed, we as gamers would have been able to make our opposition heard, and if it somehow still gets passed, we can contest its validity in court. This is how that February revolution affects gaming and the gamers who enjoy it.

The system of government and the Constitution that followed the revolution gave protections to people from all walks of life and the expression of ideas. An industry, hobby and a medium so often maligned by draconian ideas, is one that enjoys the most protection from the era that came after. Without the restoration of the democratic institutions, the fate of gaming and other art forms like it, would hinge on the whims of a single party– worse, a single person.

To yearn for the days before the revolution is to yearn for the destruction of all video games and devices that are similar in nature. It is to believe that video games are a corruption of the values to the youth and adults alike. It is to believe that video games should not exist.

Appreciating a simple ↓↘→℗

*Published in Volume 1 2012 Litmus: The Official Journal of the Department of Communication, Adamson University

It takes a bit of programming to get the character to do the move, a bit more to get him to execute it consistently and a lot to get him to do it with the right timing. (Internet Photo)

It’s a common notion for people (especially the conservative) to disregard video games as an “inferior” medium. Many think the only worthwhile games are the “Jumpstart” series or the “educational” games. Campaigns have been launched to promote the “goodness” of books and print while denouncing the evils of the joystick. Well, times have changed, technology has evolved and so have the intricacies of communicating ideas, emotions and life principles.

Gaming plays a vital role in the world of communication today. One way or another, nearly everyone in the Philippines has access to a video game. While many pass it off as a stress reliever and other damn it with claims like, “I will turn your brain into mush”, only few know of how much work goes into making Ryu’s Shinku Haduken.

1. Worlds and legends worthy of literary recognition

As readily as J.R.R. Tolkien took people on journeys across Middle Earth and J.K. Rowling built the wishes of boys and girls to get their invites to Hogwarts, so have Shirugeru Myamoto brought to life a mushroom kingdom tormented by an evil dragon, as well as the kingdom of Hyrule awaiting its hero of time, Tetsuya Nomura give life to the mako city of Midgard and the battles between the sEEd gardens, Yoshitaka Amano told the story of the war of aedolons among so many other tales that can only be told through the platform which is a gaming console.

There are stories, tales, lores and journeys that would make any literary buff proud, enshrined within all the coding, programming and graphics design that go into a single video game. The difference is that in order to find out if the Templars can catch Ezio, you have to write the story yourself.

2. Longer stories, more fun!

Have you tried sitting through a Lord of the Rings marathon? It would take a die-hard fan of the movies to be able to sit through 10-or so hours of the film without feeling the tediousness in it. Those are all great films by any standard, but a person can only take in so much at one time.

With an average run-through length of 12-hours, video games can pack in a lot more story into it without running dry. Yes, attempting to the next cliff over and over again will frustrate many-a-gamers, but that’s the fun of it. People who play games aren’t in a rush to end it, usually because they’re having so much fun.

Writers of all sorts can and have taken advantage of this feature to gaming, introducing the world to story arcs that would have been a total pain to turn into a film or novel. Some even have the players choose their own story arcs, even adjusting the story according to the actions of the player. The potential for story-telling is great!

3. Teams to develop

No man is an island.

Stay after a Hollywood film and notice the credits. Among the names of stars and celebrities will be lists and lists of people who most have never even heard of. Make up, wardrobe, lights, sound editor, props manager, clapper A, fan operator, camera man juice box holder and the like, these are the people working behind the scenes of a film to make it as grand and wonderful as it is. The same goes with games.

Bucket-loads of codes are written, maps, sprites, models made just to form a decent functioning game. That’s not counting game play mechanics, character physics, model animation, texture, cinematography and final packaging that make you standard run-of-the-mill video game. If people pay P500 for something that has already made its revenues on the silver screen, it’s easy to imagine why developers have to charge thousands of pesos for a copy of their game.

4. New advertising avenues

Aside from those annoying pop-ups that come with free mobile apps, the advertising industry can really take advantage of video games. For example, what team wouldn’t benefit from having cyber-versions of themselves in the NBA2k series? Product placements and cameos are easier to make in a medium that allows items to be used, produced and seen over and over again.

With what Jay-Z did for the NBA 2k series, it’s not hard to see more games getting big names attached to their line-ups as well.

Shoe manufacturer? Why not take out an ad on a Left 4 Dead game, make you latest model an add-on to get extra running speed? Food product? Cameo as the food products on the Sims. The thing about gamers is that they are some of the most avid cult followers out there. Products that make it into the game are sure to get as many viewers of their ad as there are people who buy the game.

 

Gaming isn’t really mindless button mashing and it is a great disservice to all the people who created them to shrug them aside without even trying them. Just like a good book or movie, a lot goes into a video game that has more to offer than just plain entertainment. The next time someone triggers a haduken, think of that Capcom employee who wrote the script that allows you to guard from it.